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3D Game Programming All in One
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wedge.map
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Text File
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2003-08-22
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2KB
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36 lines
// This map has been written by QuArK - Quake Army Knife, QuArK 6.3
// It is a map for the game Torque.
// For more information see QuArK's Home Page : http://www.planetquake.com/quark
// Entity 0
// worldspawn
{
"classname" "worldspawn"
"detail_number" "0"
"min_pixels" "250"
"geometry_scale" "32.0"
"light_geometry_scale" "32.0"
"ambient_color" "0 0 0"
"emergency_ambient_color" "0 0 0"
"mapversion" "220"
// Brush 0
// poly:p[2]
{
( -472 -256 -64 ) ( -544 256 -64 ) ( -544 -256 -64 ) jump [ 1.00000 0.00000 0.00000 256.00000 ] [ 0.00000 -1.00000 0.00000 0.00000 ] 0 4.00000 -4.00000
( 112 -256 228 ) ( 112 256 264 ) ( 112 768 264 ) jump [ 0.00000 1.00000 0.00000 128.00000 ] [ 0.00000 0.00000 -1.00000 -131.56419 ] 0 2.00000 -2.00000
( -50 -256 16 ) ( -50 -256 528 ) ( 462 -256 16 ) metal-strip [ 0.44620 0.00000 -0.89493 92.72789 ] [ 0.89493 0.00000 0.44620 -257.70046 ] 0 2.00000 -2.00000
( -50 256 16 ) ( -50 256 528 ) ( -562 256 16 ) metal-strip [ -0.44620 0.00000 0.89493 -76.31253 ] [ -0.89493 0.00000 -0.44620 60.66721 ] 0 2.00000 -2.00000
( 112 -256 264 ) ( -544 256 -64 ) ( -544 768 -64 ) jump [ 0.00000 -1.00000 0.00000 128.00000 ] [ 1.00000 0.00000 0.00000 -193.19625 ] 0 2.00000 -1.78885
( 112 -256 228 ) ( -472 256 -64 ) ( -472 -256 -64 ) jump [ 0.00000 1.00000 0.00000 128.00000 ] [ -1.00000 0.00000 0.00000 -80.07929 ] 0 2.00000 -1.78885
}
// Brush 1
// poly:p[3]
{
( 88 -224 -64 ) ( -472 224 -64 ) ( -472 -224 -64 ) concrete_1 [ 1.00000 0.00000 0.00000 -97.45154 ] [ 0.00000 -1.00000 0.00000 0.00000 ] 0 1.00000 -1.00000
( -160 -224 32 ) ( -160 -224 160 ) ( -32 -224 32 ) jump_side [ 1.00000 0.00000 0.00000 215.77143 ] [ 0.00000 0.00000 1.00000 -29.25714 ] 0 2.18750 -2.18750
( -160 224 32 ) ( -160 224 160 ) ( -288 224 32 ) jump_side [ 1.00000 0.00000 0.00000 -40.00000 ] [ 0.00000 0.00000 1.00000 -29.09091 ] 0 2.20000 -2.20000
( 88 -224 216 ) ( -472 224 -64 ) ( -472 672 -64 ) concrete_1 [ 0.00000 -1.00000 0.00000 512.00000 ] [ 1.00000 0.00000 0.00000 -0.18470 ] 0 1.00000 -0.89443
( 88 -224 -64 ) ( 88 -224 216 ) ( 88 224 216 ) jump_front [ 0.00000 1.00000 0.00000 103.63636 ] [ 0.00000 0.00000 1.00000 -29.09091 ] 0 2.20000 -2.20000
}
}